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September 2, 2013
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So The Agents Kickstarter was a resounding success, 4000% funded, and I got to quit my day (well, night) job and begin life as a full time illustrator, which is exciting and worrying at the same time, as I have to think about my future more now, so I'm not sure whats going to happen!

The Agents job itself is something I'm immensely proud of, I like what I and creator Saar have done with it, I love how it looks, its style and it really does show that its the end result of nearly a years work.

It hasn't been plain sailing all the way through, many times I thought about quitting or leaving, as back then we didn't know how well it would be received, and the deadline was always pushed back a month or so, meaning I was always rushing work for a deadline that never existed, meaning a lot of stuff I would of done again, needed redoing, or could be better. We didn't know card dimensions, box dimensions, rules were incomplete, so a lot of the time I was illustrating a game that wasn't even finished, while working a part-time job and whatever other art jobs that came my way, which became incredibly frustrating at times. 

Also, because it was such a success, we had a lot of backers faces used for the new agents, like 40 or something? Which is cool, but its not an idea that I was that fond of, as it to me it was a bit gimicky, and also took away from the facelessness agents feel that I hoping to focus more on. And also, it meant that I had 40 plus illustrations to do, all going back to the individual backers, all coming back with changes, and so on. so it felt like I was never making any progress. Some backers were overbearing or controlling, which is fine as they paid money for the privilege, but it takes away the control I had, and sometime I found I was basically a drawing arm for someone else's brain. And ironically (or maybe not so much) the ones that were the most controlling had the worst illustrations. I still like all the illustrations I did, I liked listening to the feedback, and I also think that a lot of peoples input made my work better, but it was just so time consuming and irritating at times that I kind of lost my enthusiasm for it (it was more like a factory conveyor belt for illustration than a labour of love). Although saying that, I look at the stuff I did now, and compare it to the stuff I did for the original vanilla game, and its way better!

No job is perfect, but I found I couldn't of done it without the creator Saar telling me when things looked wrong, or acting like an external quality control.  It makes such a difference working with someone else, you may not see eye to eye all the time, but you can damn well overcome design obstacles a lot easier with 2 brains!

But the end result is something I will enjoy looking at and hopefully will be enjoyed by thousands of people, so thank you to everyone here who supported it, or gave feedback on the work, it means a lot! It has undoubtably changed my life, and I hope I can keep the momentum going!

Also, if any of you guys missed it and fancied checking it out or buying the game, there is still a chance by following this link for latecomers - www.playtheagents.com/#!buy-no…

- DM
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:iconpoetron:
Poetron Featured By Owner Sep 3, 2013  Student Traditional Artist
Congrats man.
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:icondarkmechanic:
DarkMechanic Featured By Owner Sep 4, 2013  Professional Digital Artist
thanks!
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:iconblooded99:
Blooded99 Featured By Owner Sep 2, 2013
It's an awesome game and I can't wait to play it!
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:icondarkmechanic:
DarkMechanic Featured By Owner Sep 4, 2013  Professional Digital Artist
me too!
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:iconsttheo:
StTheo Featured By Owner Sep 2, 2013  Professional Digital Artist
well done mate! chuffed for you guys
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:icondarkmechanic:
DarkMechanic Featured By Owner Sep 4, 2013  Professional Digital Artist
thanks dude!
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