It's been 10 years since I graduated from my BA Illustration course at university, and moved up to London to become an artist!
Unfortunately for me, a qualification in illustration didn't really mean that much, (2D artists, especially for the games industry, are less desirable than ones who are more proficient in 3D software) so I worked for 7 years in minimum wage jobs while trying to find an application for my art.
I began storyboarding while working part time, but then the recession hit and a lot of the agencies I was working with went under, and spending money on art was suddenly unexceptable (especially for one as inexperienced as me). It took 2 years to get a freelance job again.
I continued working on a lot of smaller jobs, both art and otherwise, till I began to work for The Agents, which luckily was a hit on Kickstarter, and for the first time in my life, I got paid a proper salary for a bit.
I quit my part time job, and went full time artist, I got a lot of interest from The Agents work, so had a bunch of work come through...
...Which all fell through, failed to pay, or disappeared, so I went back to square one for a bit. (Here is some advice, never work for peoples Kickstarter's if it's just an excuse not to think about a business plan, as it will surely fail!)
Mutant Year Zero came about while I was working on a smaller RPG job, so I put all my effort and skill into that hoping I would get better job offers (with the better quality of work).
I did a bit, so for the next 6 months I got a lot of games coming to me, offering work...
...Which all fell through, cancelled or changed direction. So back to square one again (money was running out at this point).
By chance, last year I applied for an opening (via Facebook of all places) for a concept artist to work with Reforged Studios, with guys who were kind of responsable for me becoming an artist in the first place, and somehow, I got it!
It saved me financially, and was the best work I've ever had, all 2D, sci-fi concept stuff, really enjoyable, paid properly, creative atmosphere, and that was going great...
...until I got dropped. So back to square one again.
I then got a art-production line type job, poor pay, uninspired, but regular enough. I got fired because I went on holiday last month.
As you can see a bit of a pattern emerging here, so I think it's time to break the cycle a bit and start working properly for myself. I'm incredibly lucky to do what I do, but I've also sacrificed a lot to continue to do it, and I always seem to be at the mercy of other peoples decisions. It's unfortunate the money has to play a such a big part in my choices, but as you can see, everything is so unpredictable it's hard not to be worried about it.
So I hope to begin pushing my own work in the near future, and be more focused about creating my own art, something thats always been put on the back-burner while working for other people.
Anyway, thats been a very much abridged 10 years of me stumbling through career choices, and in my desperate need to make money, I forgot about who I was as an artist, and I believe I'm suffering for it now. And even though I've learnt a lot on the way, it's time to be more about me.
Lets see if I can manage another ten years!